23rd June 2007

The challenge of the game

In those halcyon days before the invention of the videoconsole, we made “our fun” using that most versatile of gaming platforms, the imagination. Coupled with a few sheets of lined paper, several pencils and a teacher that was distracted by other students with more pressing needs, we were free to design gaming environments that had little to do with monsters and everything to do with towers, tunnels, carefully arranged puzzles and traps. In short, we were the masters of our own domains.

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