Save the Princess and avoid the large missiles
For the generation that preceded me, a game involved a pack of cards, a paper to keep score and a skill in counting up to 45. In my time, we stood at the end of a winding road, with intent to break and enter. This afternoon, my children tried to decode the latest console game. I’m not ready to play against them, but the ability to jump repeatedly is much more important than I would have thought.
It seems that a rather large dog named Bowser has kidnapped Princess Peach. I’ve been informed that he is somewhat more of a turtle than a pooch, but since he is alien (in a world where plumbers are heroic) I’ll rest ambivalent. The Princess has often been the prey of kidnappers, but she is always ready to be rescued.
There appear to be a whole spectrum of valuable treasure pieces along the winding roads, and if the hero can jump at the right moment, these tokens can be exchanged for extra lives (necessary when one falls off the path and ends up somewhere else, stunned or dead). One section of the road is under constant bombardment, with rockets that either zoom through like a malevolent city bus, or that loop and try to (again) knock one off that road.
There is little chance to rest and study the situation carefully; unlike earlier games where a pause for tea or to reload the printer were part of the culture. I’m not sure that I’m ready for these new games, even though my children assure me about the fun factor (and the relative lack of addictive qualities). Unlike Auction 45.
Somewhere along the way today, this version of WordPress autocompleted a version upgrade without missing a beat. I’m impressed.
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